![]() ![]() The player had the least control over the village because it was up to the computer to decide what to build. The buildings were staffed by workers from the village. It was important to have a road leading into the park so tourists could see the animals. You could build restaurants, hotels, swimming pools, cottages and tents, etc for guests. The Tourist Ground was where tourists stayed. ![]() Like many Sim games there were also natural disasters in this case: fires, droughts and locusts. The most popular animals to have in your park were known as The Big Five, which included elephants, lions, giraffes, cheetahs and zebras You could control the species of animals, grasses, shrubs and trees that were built in the park. The park was where you bought animals and made sure they weren't overeaten by each other or being underfed. The game had a paragraph of information on every species in it and scenarios including one where the park is overrun by rabbits and another where the tourist grounds are burned down. The game was very similar both in graphics and game play to SimPark except it allowed you access to controlling tourism and staff and it was set in Africa. To do this the player had to make sure each zone was being run properly. The ultimate aim was for your park to reach five stars. The Game was divided into three different zones, the nature park, the tourist grounds and the African village. ![]()
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